![]() Music is subject to your taste, I like most of it so it doesn't bother me. Audio is great too, voice acting in both EN and JP are very well done. The visuals are fantastic characters look great, animations are fluid and attention to detail can be seen everywhere. You'll need to really work hard for your win, and it's really satisfying because the netcode allows you to properly play with more regions and expose yourself to play-styles beyond what you're familiar with at locals. Master rank is where your skill is truly put to the test, where you will be matched with high level players. You can actually enjoy playing Ranked matches and learn! Rollback netcode was implemented properly, allowing you to play with players further away than what we used to be able to play compared to older SF games, and even compared to other fighting games. IT HAS CROSSPLAY! You can play against anyone on PC, PS5 or even Xbox. The netcode has been awesome since day 1. Now, the true improvement and paradigm shift is the online experience. You can also play some classic Capcom arcade games and Capcom will rotate the games from time to time. Take those skills further and go online with the Battle Hub feature, which takes your avatar to a virtual arcade where you can meet other players and challenge them to fights. There's also Dynamic Controls, which is basically made for casuals to mash buttons and have fun at gatherings and not-so-serious party play. You can always use the Classic Controls 6-button layout if you prefer and play Street Fighter like you always used to. It's also viable for high level play if you do invest time in learning it, but it's optional. Special moves can be done with a single press of the Special button along with a direction (doing special moves that way incurs a damage penalty) which allow for faster reactions. You get Light, Medium, Heavy and Special buttons which make attacking easier to grasp for beginners. Modern Controls is basically a new control scheme. Drive Impact & Drive Rush both can be properly punished. Always remember: there is a counter to every mechanic in the game! You have to learn how to react and correctly punish mistakes. Over time you'll find yourself using them correctly and improve your overall skill. Something you'll have to learn as you play as utilizing them properly is key to your survival. Drive Impact, Drive Reversal, Drive Parry, OD moves, Drive Rush are all very fun to use and all have ways to counter. ![]() ![]() The main mechanics are very well thought out the Drive system is fantastic. There's so much to seek out in terms of design, personality and gameplay concepts. Lots of details were given to each, even winning a PERFECT round they're given a special win pose. The amount of personality these characters were given is crazy good, you'll find a hard time hating any of them. Classic characters show some age since the story line has advanced in the first time since 3rd Strike, while new faces like Luke, Jamie and Kimberly add a younger vibe to the mix. Each character's design was very well thought out. You get the original World Warriors, then you have some others sprinkled from different SF games. When you're done and ready to learn proper Street Fighter, you can go to the Fighting Grounds where you'll find all the main SF stuff: VS mode, Team Battle, Practice, Combo Training, etc. You create an avatar and customize its appearance, then later learn special moves from the Street Fighter characters (masters) and create your own style of fighter. You'll find content catered for you no matter what type of gamer you are casuals can hit the streets in World Tour mode, learn the ropes through fun activities, mini-games and mild RPG elements. Street Fighter 6 is an awesome fighting game. as with any competitive video game, there is toxicity in the Battle Hub mode so you'll have to tune it out or block users - or just don't worry about this mode at allĬapcom's fighting games division needed a win, and what they delivered is way beyond that. the battle pass doesn't motivate me enough to want to grind for it ![]() + microtransactions don't give anyone an advantage - they're just cosmetics + ranked mode puts you on a level similar to others - I recommend this mode over casual battles if you're learning the game They're made for newcomers to learn fundamentals in a fighting game or for someone who just can't articulate movements well with their left thumb on a d-pad for more than 15 minutes + easy to for new comers to pick up - World Tour PVE mode and don't listen to others bashing on Modern controls. + multiplayer is smooth - feels like you're playing against someone offline on the same console/PC (rollback netcode if you want to read up on this) + Great pick up and put down game - no need for heavy time commitment unless you are trying to climb the ranks
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